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July 28, 2013
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Perry's Newark Doss by DirkLoechel Perry's Newark Doss by DirkLoechel
Plaing a bit with shadowrun Returns' Level Editor. This is the first room I threw together. "Ugly but Powerful" really fits the editor - I did some postwork in Photoshop to smooth the roughest edges. However, it's really a nice tool - both to add runs, even entire campaigns, to Shadowrun Returns, but also to just set up location maps for characters and tabletop adventures, if you invest some work (The cut-away south and east wall, for instance, is postwork, though I really wish SRR's Editor had that function from the Sims ...).

Anyway, a character of mine lives here! Yes, he's not the most well-off runner there is. Content is (c) Harebrained Schemes and Ghost knows who else (IP ownership with Shadowrun is such a mess).
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:iconkylu:
kylu Featured By Owner Sep 17, 2014
Nifty timing... I see this and tell myself, "I wonder how much SRR costs on Steam?"

Sale, 75% off.

Thanks for the inadvertent ad. :D
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:icondirkloechel:
DirkLoechel Featured By Owner Sep 18, 2014
Happy to help that game. It's pretty awesome.
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:icontelelia:
Telelia Featured By Owner Sep 16, 2014  Hobbyist Traditional Artist
this just makes me wish I could make isometric art look this good..
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:icondaegann:
daegann Featured By Owner Aug 25, 2014  Hobbyist Writer
Great. I did the same for some place of my campaign and characters lifestyle ^^
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:iconitalian-artist:
italian-artist Featured By Owner Sep 27, 2013  Hobbyist Traditional Artist
I feel like the gun case that's back is to the coffee table is a little odd, but that's my only thought that even comes close to being classified as a complaint.

I've always loved seeing art in which someone takes something from a program that let's them build something such as the Shadowrun Returns Level Editor and then adds on to it in their own little ways. And this here really feels... Cozy. Makes me wish one of my own characters lived here.
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:icondirkloechel:
DirkLoechel Featured By Owner Sep 27, 2013
Yeah, it may be a few pixels too far towards the table.

I just love mod editors. I'm waiting for the new tilesets from berlin for my next project with the SRR editor, though.
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:iconshawn-reed:
Shawn-Reed Featured By Owner Sep 26, 2013
I like! I've been working with the Shadowrun Returns editor too, though I haven't gone the length of making any custom objects. Got any sort of tutorial or explanation on making the cut-away walls? That would be really handy for a lot of what I'd like to do. I'm also really thankful the Shadowrun Returns wiki is so helpful with tips about the editor- it's a long process to work through it all, though. 

Have you put together an adventure or campaign that this fits in, out of curiosity?
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:icondirkloechel:
DirkLoechel Featured By Owner Sep 27, 2013
The walls are postwork in protoshop, but basically, all you'd nee dto do would be create a new object (in the editor, it'S rather easy) and assign it a graphic of a cut wall you made.
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:iconvasile20022003:
vasile20022003 Featured By Owner Sep 18, 2013
 I wish someone would made a good game mode like shadowrun from sega, sandboxed,i tryed nexus but seems a bit un-polishd
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:icondirkloechel:
DirkLoechel Featured By Owner Sep 27, 2013
You can try shadowrun returns; it also has isometric perspective for maximum nostalgia. The editor is usable, but you should know some coding, and you will need to fiddle with scenes a lot because the graphics clip badly.
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:iconvasile20022003:
vasile20022003 Featured By Owner Sep 28, 2013
I did but im more of a shadowrun for sega fan(sandbox rpg) then shadowrun from snes 
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:icondirkloechel:
DirkLoechel Featured By Owner Sep 28, 2013
Yeah, it doesn't do sandbox very well. Maybe that'll change a bit with the Berlin DLC.
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:iconnickkat1985:
Nickkat1985 Featured By Owner Aug 11, 2013
Dear God! This looks like my house! Except for the AK's and the shower!!! HAHAHAHAHAHAHA!!!!!
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:iconorcus35:
orcus35 Featured By Owner Jul 31, 2013  Student Artist
Well Done !
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:iconcanray:
CanRay Featured By Owner Jul 29, 2013  Professional Writer
I take it that it is garbage and laundry day?  ;)
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:icondirkloechel:
DirkLoechel Featured By Owner Jul 29, 2013
Like every day. ;)
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:iconcanray:
CanRay Featured By Owner Jul 29, 2013  Professional Writer
Heh, no to try and figure out how to work it myself.  I do like the idea of using it to build things for the group.
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:icondirkloechel:
DirkLoechel Featured By Owner Jul 29, 2013
With soem photoshop postwork it'S pretty easy. IT lacks all kinds of items though, and I am currently looking into just making a stuff pack for the enterprising editor user. We need more posters, for instance. More streetsigns. More corp logos. More apllicances. And more generic tech stuff.
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:iconcanray:
CanRay Featured By Owner Jul 29, 2013  Professional Writer
Me and Photoshop are not good friends at all.  :(
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:icondirkloechel:
DirkLoechel Featured By Owner Jul 29, 2013
It's a fickle thing. :/
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:iconcanray:
CanRay Featured By Owner Jul 29, 2013  Professional Writer
So is the SRR Editor.  Blerg it is ugly indeed!
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:icondirkloechel:
DirkLoechel Featured By Owner Jul 29, 2013
The clipping and dominance of walls over everything gives me constant headaches.
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:iconpietroschek:
Pietroschek Featured By Owner Jul 29, 2013  Hobbyist Writer
Now even fictional figures have cooler rooms than me in real life... x-)
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:iconbullittblank:
BullittBlank Featured By Owner Jul 28, 2013  Student Traditional Artist
Nice!  I'm loving the game itself so far, but I haven't messed with the level editor yet.
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:iconlostinparadise55:
lostinparadise55 Featured By Owner Jul 28, 2013  Hobbyist Digital Artist
Now this is definitely the pad of a shadowrunner. Perhaps one who has a bunch of bad runs but a pad none the less.

I agree with the clipping, I wish they had implemented a way to set 'dominance' so one object is forced on top of another in the editor. Looking forward to more!
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:icondirkloechel:
DirkLoechel Featured By Owner Jul 28, 2013
Yes, me too. That's definitly patch material if they ever care ... it would make building much smoother.
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:icontarynsgate:
tarynsgate Featured By Owner Jul 28, 2013  Hobbyist General Artist
What a mess ^^. Sleeping area is well thought I have to say, anyone wandering in would just assume that no one is home at first glance.

How fiddly was it to put this all together?
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:iconcanray:
CanRay Featured By Owner Jul 29, 2013  Professional Writer
Also, you can reach the shotgun hidden under the couch.  ;)
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:icontarynsgate:
tarynsgate Featured By Owner Jul 29, 2013  Hobbyist General Artist
If you don't accidentally grab the apartment's resident devilrat family first ;)
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:iconcanray:
CanRay Featured By Owner Jul 29, 2013  Professional Writer
What, you mean the "Self-Perpetuating Emergency Rations"?  =P
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:icontarynsgate:
tarynsgate Featured By Owner Jul 30, 2013  Hobbyist General Artist
Not very tasty but nutritionally sufficient, hope you got that digestive expansion!
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:iconcanray:
CanRay Featured By Owner Jul 30, 2013  Professional Writer
Devil Rat and Rice a la Tang.  :D
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:icontarynsgate:
tarynsgate Featured By Owner Jul 31, 2013  Hobbyist General Artist
Tang as in the orange drink stuff? sounds delightfully like what college students eat XD
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:iconcanray:
CanRay Featured By Owner Jul 31, 2013  Professional Writer
Well, someone living in a barrens squat isn't likely to get real oranges for the sauce now, are they?  ;)
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(1 Reply)
:icondirkloechel:
DirkLoechel Featured By Owner Jul 28, 2013
Medium fiddly once I was told you can adjust props by pressing alt and using the cursor buttons. I still had to smooth some mismatched textrues on walls in Photoshop and crea<te the cutaway wall, but thatw as rather easy - one image with the walls, one without, and then blend and a bit of c&p and photoshop magic. The game has a LOT of props that can be used, it's quite ncie. Some clipping issues are there though, whcih is why the kitchen counter isn't directly next to the wall. The editor is pretty useful though.
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:icontarynsgate:
tarynsgate Featured By Owner Jul 29, 2013  Hobbyist General Artist
Ugh okay. I have yet to try out the editor myself though frankly now it seems that I would have an easier time just ripping out the assets and slapping things together in photoshop.
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:icondirkloechel:
DirkLoechel Featured By Owner Jul 30, 2013
Yes, probably. I'll dabble with lights next; maybe this will make things more worthwhile. Also, since I found the editor has a function to create new props, a prop pack is incoming. Most props have two views, which are the same image mirrored horizontally. Easy mode in photoshop.
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:icontarynsgate:
tarynsgate Featured By Owner Jul 30, 2013  Hobbyist General Artist
Neat. Looking forward to it.
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