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July 28, 2013
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Perry's Newark Doss by DirkLoechel Perry's Newark Doss by DirkLoechel
Plaing a bit with shadowrun Returns' Level Editor. This is the first room I threw together. "Ugly but Powerful" really fits the editor - I did some postwork in Photoshop to smooth the roughest edges. However, it's really a nice tool - both to add runs, even entire campaigns, to Shadowrun Returns, but also to just set up location maps for characters and tabletop adventures, if you invest some work (The cut-away south and east wall, for instance, is postwork, though I really wish SRR's Editor had that function from the Sims ...).

Anyway, a character of mine lives here! Yes, he's not the most well-off runner there is. Content is (c) Harebrained Schemes and Ghost knows who else (IP ownership with Shadowrun is such a mess).
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:iconitalian-artist:
italian-artist Featured By Owner Sep 27, 2013  Hobbyist Traditional Artist
I feel like the gun case that's back is to the coffee table is a little odd, but that's my only thought that even comes close to being classified as a complaint.

I've always loved seeing art in which someone takes something from a program that let's them build something such as the Shadowrun Returns Level Editor and then adds on to it in their own little ways. And this here really feels... Cozy. Makes me wish one of my own characters lived here.
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:icondirkloechel:
DirkLoechel Featured By Owner Sep 27, 2013
Yeah, it may be a few pixels too far towards the table.

I just love mod editors. I'm waiting for the new tilesets from berlin for my next project with the SRR editor, though.
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:iconshawn-reed:
Shawn-Reed Featured By Owner Sep 26, 2013
I like! I've been working with the Shadowrun Returns editor too, though I haven't gone the length of making any custom objects. Got any sort of tutorial or explanation on making the cut-away walls? That would be really handy for a lot of what I'd like to do. I'm also really thankful the Shadowrun Returns wiki is so helpful with tips about the editor- it's a long process to work through it all, though. 

Have you put together an adventure or campaign that this fits in, out of curiosity?
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:icondirkloechel:
DirkLoechel Featured By Owner Sep 27, 2013
The walls are postwork in protoshop, but basically, all you'd nee dto do would be create a new object (in the editor, it'S rather easy) and assign it a graphic of a cut wall you made.
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:iconvasile20022003:
vasile20022003 Featured By Owner Sep 18, 2013
 I wish someone would made a good game mode like shadowrun from sega, sandboxed,i tryed nexus but seems a bit un-polishd
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:icondirkloechel:
DirkLoechel Featured By Owner Sep 27, 2013
You can try shadowrun returns; it also has isometric perspective for maximum nostalgia. The editor is usable, but you should know some coding, and you will need to fiddle with scenes a lot because the graphics clip badly.
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:iconvasile20022003:
vasile20022003 Featured By Owner Sep 28, 2013
I did but im more of a shadowrun for sega fan(sandbox rpg) then shadowrun from snes 
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:icondirkloechel:
DirkLoechel Featured By Owner Sep 28, 2013
Yeah, it doesn't do sandbox very well. Maybe that'll change a bit with the Berlin DLC.
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:iconnickkat1985:
Nickkat1985 Featured By Owner Aug 11, 2013
Dear God! This looks like my house! Except for the AK's and the shower!!! HAHAHAHAHAHAHA!!!!!
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:iconorcus35:
orcus35 Featured By Owner Jul 31, 2013  Student Artist
Well Done !
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